RIFT

The whole week. The whole bloody week of chinese new year holidays. I did nothing but sit in front of my PC working on this piece of project.
It’s actually bloody irritating, troublesome, meddlesome and I felt like crushing the PC so many times.
Edit one small thing, compile for 15 minutes. What a joke of an engine.
It’s the small motivations from seeing stuff work, and seeing newer versions come online, and getting some ‘pro’ help on 3D modelling, that kept my drive going.
Anyways, I was hoping to make constant updates on the development of the game, but probably couldn’t find the time to do it. So here’s a massive chunk of stuff.

The Riftwalker. Designed in Lightwave, ported to MAX, animated in Game Studio MED.

Preliminary City Screenshot.

Posing and animating in 3DGS Model Editor. The beam is fake. I photoshopped it! Haha.
click for a 1024X768 wallpaper.
I hope we can make it by the deadline. It’s getting intense. I’m very worried.
|
|
|
|
|
Popularity: 6% [?]

February 11th, 2008 at 11:08 pm
Finally! I’ve been waiting for an update on game progress…
It’s looking good, dude. I like the logo and the title. “Rift”. All sorts of possibilities come to mind…
Anyways, good luck for the rest of the production…
February 12th, 2008 at 7:37 pm
Thanks dude!