The Presentation

The presentation is over. FYP is over. School’s over.

It went pretty well, I think. We were the second team to go up, right after the RPG team. Being one of the earlier teams to present has its advantages; ie, the accessors & supervisors are still fresh and looking forward to seeing the students’ work. Unlike later teams, who said that the audience look bored with their presentations, even though their games look really interesting.

Wow Safari was quite a success. I’m glad to have made it through. The other teams seem to have done well too. The only thing that sucks was we can’t watch each other’s presentation. We only saw each others’ games after. But I still haven’t seen the PSP, RTS and XBOX games.

I went around looking at other students’ games and asked for their websites. Some website links to the games built over the 2 months:

I don’t know the PSP and XBOX game websites. But their games look wickedly good, packaging and all.

The Wow Safari website has been updated. You can watch our presentation video there. I’ll be uploading a higher resolution one to youtube soon.

After the presentations, I was talking to my previous group, and I’m happy that they still have the dream to take RIFT to higher grounds. I’m all for it. That’s one game I’m really proud to be part of.

Come to think of it, RIFT doesn’t have a website. I’ll make one, soon.

So, that’s it for SIM, school, ridiculous fees, crappy admin, slack lecturers, nonsensical exam, irregular hours and short deadlines. Glad it’s all over. It’s been quite a ride.

I could still remember my first day in school, where I trudged on after skidding off the expressway, bleeding leg and all. Sigh… memories…

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Game Poster

wow safari poster

Here’s the poster.

CD casing design at the wow safari blog. It’s at:
http://suadrefstudios.com/safari/blog

Check it out yeah?

More later…

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What’s been Up

They say a picture speaks a thousand words. So, here’s a random posting of some of the projects I’ve been up to in the past few weeks. Click on each picture to read more about it.

Others

New comics for PCM
You’ll see in the desktop screenshot above, I’ve installed GTA San Andreas. The actual intention was to capture backgrounds for the comic I’m working on. Yea, a comic. But till today, it’s not lifted off the ground. I kept scrapping the first issue over and over again.

BBQ video
Way long overdue BBQ video is finally done. Didn’t take much time to edit actually. I don’t know why I procrastinate so much. The people involved probably won’t know when the hell this BBQ took place. I’ll release the trailer soon, and whoever wants it, I’ll burn a copy. I guess holding screening sessions nowadays is next to impossible seeing how busy everyone is.

RAYA video
Yet another overdue project. RAYA 07. Hmmm, I think I’ll get it done by RAYA 08.

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The completed Game

RIFT is complete. The demo, that is. And everything went well. This is actually a very long overdue post.

The presentation was pretty good. And I guess we’re all pretty darn proud of ourselves for pulling through on such a short time.

We can’t make the game playable for all, coz the game engine we’re using is a bloody trial version, which doesn’t allow us to compile the game into an executable. So, to play it, you’ve gotta install the damn engine and run it from there.

But no worries, I’m thinking of putting up an in-game video montage. When? I don’t know. Probably after my exams.. which is coming in 4 days time!

Speaking of the exams, I really have no mood to study. This semester had been extremely fun, challenging and taxing. With all the heavy duty assignments completed, I really can’t find the motivation to ’study’ the very logical/common-sensical subjects of game development and 3d modelling. Well, not 3d modelling, but how the hell are they gonna test that kinda subject on paper?

Today, I went for a wedding, a friend from JC’s. The other day, I went to my NS friend’s wedding. Tomorrow, another JC friend’s wedding. A lot of people getting married around me. Everyone’s moving on with further chapters of their lives. Cool.

Right then, some more RIFT stuff.

Looking forward to the holidays, hope to get some paying assignments.

Oh ya, forgot to talk about my poor scooter. Hmm.. lazy. Maybe next time.


The main character, Azeriel, looking smug.


The animated Main Menu

 


What the final game looks like.

 


Post presentation THANK YOU image.

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The Final Approach


remodelled characters, for Animatics.

Things To Do:

  1. Cinematics or rather, Animatics
  2. Cutscenes (victory and loss)
  3. Rift Design n Animation
  4. Monster Animation
  5. People Animation
  6. Sprites:
    Fire
    First Person View arm
    Portal
  7. Poster Design
  8. Art Documentation Cleanup

All that, to be done in Saturday, Sunday, Monday and Tuesday. Submission by Wednesday. More sleepless nights lies ahead…

Meanwhile, more screenshots!

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Meet Eirana

Eirana, Riftwalker

I’m still compiling my level. It’s been a whole freakin’ day. It’s been compiling from 10 pm YESTERDAY till 7 pm TODAY. What the bloody hell.

I’m gonna stop with the level design. This will be final.

On to more models, documentations, and there’s still the other subject to worry about.

But hey, look at Eirana… Pretty hot eh? I should’ve used the method of modelling hair with the main hero. Saved so much time. Why didn’t I think of that.

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RIFT

 

The whole week. The whole bloody week of chinese new year holidays. I did nothing but sit in front of my PC working on this piece of project.

It’s actually bloody irritating, troublesome, meddlesome and I felt like crushing the PC so many times.

Edit one small thing, compile for 15 minutes. What a joke of an engine.

It’s the small motivations from seeing stuff work, and seeing newer versions come online, and getting some ‘pro’ help on 3D modelling, that kept my drive going.

Anyways, I was hoping to make constant updates on the development of the game, but probably couldn’t find the time to do it. So here’s a massive chunk of stuff.

The Riftwalker. Designed in Lightwave, ported to MAX, animated in Game Studio MED.

 


Preliminary City Screenshot.


Posing and animating in 3DGS Model Editor. The beam is fake. I photoshopped it! Haha.

click for a 1024X768 wallpaper.

 

I hope we can make it by the deadline. It’s getting intense. I’m very worried.

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Viral Marketing

Hi everyone. I loved how movies like Batman and Cloverfield use viral marketing to spread their publicity. Well, here’s a shot in the dark from me.

No details as yet. Just this.

This is seriously one of the greatest undertakings I’ve ever umm… undertook. Err… yeah.

So stay tuned. This will either be very big, or it’ll blow up right in our faces.

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